Blox-n-Bones case study

MTS JUN-PARK

A major update to the MTS Junior brand world, combining digital-literacy quests with a collectible UGC reward system.

Client
MTS Junior
Format
Roblox brand world
Role
Concept, development, live ops
Timeline
4 months
The colourful MTS JUN-PARK Roblox world
1.3M Visits
99K Favorites
3M+ Reach

The briefand the solution

Refresh the park and make digital literacy playable

To support the MTS Junior plan, the existing JUN-PARK experience needed a complete refresh. The brief was to build product awareness through native gameplay while helping younger players recognize scams, filter harmful content and make safer choices online.

A four-zone quest with a new visual language

We kept the park's underlying layout but rebuilt its look and feel. The first version's dark cyberpunk aesthetic became a bright, energetic world populated by new robot characters. A digital short circuit drives the story: players restore the park across four connected zones, earning skins, badges and fragments of its core as they progress.

What playersexperience

01

Agent Block

Players accept or reject incoming calls and learn to distinguish familiar contacts from scammers across three increasingly fast difficulty levels.

02

Cyber Filter

A tower-defence mechanic turns content moderation into play: defensive towers allow useful content through while stopping harmful material.

03

Junio-Bot

A timed configuration challenge asks players to assemble the right plan preset as each level increases the workload and reduces the available time.

04

Secret Room

The final laser-tag encounter has players defend the MTS connection core from scammers and unlock an exclusive UGC reward.

The world outlived the campaign and continues to grow after launch.